otavepto
5cd5f814e6
* use corresponding steam types for auth functions
...
* corrected the ticket size in `Auth_Manager::getWebApiTicket`
2024-04-30 00:26:43 +03:00
Detanup01
d6a4b7f0ba
no more copy if the size is bigger than the ticket
2024-04-29 22:52:33 +03:00
Detanup01
be42ac9b13
Checking if its bigger than max
...
and returning 0 if it is
2024-04-29 22:52:33 +03:00
Detanup01
5e4eafd6fb
) bonus removed
2024-04-29 22:52:33 +03:00
Detanup01
5d3a749fe1
Fix allocating the size for the ticket.
2024-04-29 22:52:33 +03:00
otavepto
e2980d100e
* use std::filesystem::u8path to support utf-8
...
* don't sanitize paths in settings_parser since it removes the colon ':', preventing the usage of absolute paths on Windows like 'C:\aa\bb'
2024-04-28 19:44:56 +03:00
otavepto
303cdd2878
* don't merge steam preowned ids with user dlc list or installed apps list
...
* disable steam preowned ids by default and make it an opt-in option
* deprecate `disable_steam_preowned_ids` in favor of `enable_steam_preowned_ids`
2024-04-28 19:44:10 +03:00
otavepto
9f1e09b97a
* fix the animation timing, the notification start_time
must be in millisec to avoid losing precision
...
* convert the animation duration to millisec once during settings parsing
* decrease the notification margin from 10.0 to 5.0, it looked way shifted on larger screens
* pass around instances on std::chrono instead of float, use float in the final stage when processing/operating-on the time (if needed)
* decrease the animation duration to 0.35 sec, looks more swishy!
2024-04-28 10:30:01 +03:00
schmurger
2eab708bb6
Added configuration for notification animation duration
2024-04-28 10:30:01 +03:00
otavepto
1b07a290f2
some logs
2024-04-27 01:52:17 +03:00
otavepto
21cce304e8
* revert the changes to the notifications heights + calculate all notifications heights dynamically
...
* added a new button to the overlay `"Test achievement"` which triggeres a test achievement
* added a new overlay appearance option `Achievement_Unlock_Datetime_Format` which allows changing the date/time format of the unlocked achievements
* removed the condition which disabled the overlay sounds when it is shown
2024-04-25 03:17:36 +02:00
schmurger
12fe4b9796
minor formatting fix
2024-04-24 19:52:05 +02:00
schmurger
d0193b953d
Improve achievement notification
2024-04-24 19:52:05 +02:00
otavepto
36ccb0b34c
fixed the behavior of local save + prevent loading global settings/configs in that case for a true portable behavior
2024-04-23 05:03:39 +02:00
otavepto
ad07ff0fb1
revert the changes to the old steam interfaces parser
2024-04-23 04:58:36 +02:00
otavepto
6b71752fc0
don't bypass local_storage when saving .ini files in settings_parser
2024-04-23 02:16:02 +02:00
otavepto
68a65696e5
don't use global appdata path in matchmaking + matchmaking_servers, instead used current/active save directory, in case we're using local_save_path
2024-04-23 02:16:02 +02:00
otavepto
3dc17a8bc4
ability to get global settings files size + current user save path in local_storage, needed in case we are now using a custom local_save_path
2024-04-23 02:16:02 +02:00
otavepto
48373bfc88
make the preowned IDs opt-out option
2024-04-21 21:33:08 +02:00
otavepto
65147c22b9
small note and refactor
2024-04-21 00:41:59 +02:00
otavepto
d8f9741459
revert the changes to Steam_Apps::BIsAppInstalled()
, not it will return true for owned DLCs
2024-04-20 19:30:29 +02:00
otavepto
2bde7e4eba
disable friend avatar functionality by default + new option to enable it
2024-04-20 19:29:54 +02:00
otavepto
3fab2f39b1
fixed a bug in the flag which enables the overlay + added missing settings file + some refactoring
2024-04-20 19:28:50 +02:00
otavepto
ed3d2cfc44
new option add_steam_preowned_ids
to unlock pre-owned Steam Apps
2024-04-20 19:26:55 +02:00
otavepto
0e694f1e86
* write dlc to [app:dlcs] inside .ini
...
* fix a mistake when mixing output from generate_emu_config tool
* ensure output from generate_emu_config tool is written as soon as possible in case another stage threw an exception
* fix a bug when writing .ini, ensure everything is a string
* new readme for the migration tool
2024-04-20 17:30:04 +02:00
otavepto
0c4344e1bf
fix that problem for Linux compilation
2024-04-20 17:24:26 +02:00
otavepto
e1f4f3038d
chagne default user name + set default IP country
2024-04-20 01:22:16 +02:00
otavepto
8b4d9eca8f
removed obsolete settings for overlay warnings
2024-04-20 01:21:45 +02:00
otavepto
dde8fd0f97
ensure old interfaces are always loaded in all cases
2024-04-20 01:20:10 +02:00
otavepto
87d8b459f0
parse old interfaces using the new method
2024-04-20 01:18:57 +02:00
otavepto
455123f487
new format for all settings
2024-04-20 01:17:32 +02:00
otavepto
893f566375
workaround to make Steam Input work, not guaranteed
2024-04-20 01:13:10 +02:00
otavepto
f0c42efcbf
changed default saves folder name from "Goldberg SteamEmu Saves" to "GSE Saves"
2024-04-20 01:10:40 +02:00
otavepto
aa53202022
some refactoring
2024-04-20 01:09:55 +02:00
otavepto
77592c3b4f
move everything inside a different ini
2024-04-17 21:20:34 +02:00
otavepto
35c0c408b9
* allow changing the name of the base folder used to store save data via saves_folder_name
, by default it would be Goldberg SteamEmu Saves
...
* changed the environment variable `SteamAppPath` to `GseAppPath`
* allow loading `config.ini` from global settings path + merge it with the local one, and allow the local one to override the global one
* fixed the path returned by `get_user_appdata_path()` to include the path separator
* updated readmes
2024-04-16 22:59:27 +02:00
otavepto
2ee64147bd
allow creating the file local_save.txt
inside the steam_settings
folder
2024-04-15 21:13:11 +02:00
otavepto
7a5d4f75c6
fix a mistake
2024-04-14 21:27:21 +02:00
otavepto
d36ec05f1b
output verbose func signature on linux
2024-04-14 20:56:18 +02:00
otavepto
d7ffeee063
fixed some mistakes + debug messages
2024-04-14 19:10:35 +02:00
otavepto
f50db936e2
* parse all ini entries
...
* added missing example for local_save.txt
2024-04-14 18:41:09 +02:00
otavepto
77ea53b59e
initial shape
2024-04-14 11:09:18 +02:00
otavepto
484fc2a982
* set these env vars for a more accurate emulation:
...
- `SteamAppUser`
- `SteamUser`
- `SteamClientLaunch`
- `SteamEnv`
- `SteamPath`
2024-04-13 17:35:10 +02:00
otavepto
ca8fb4bc35
increase run callbacks background thread polling time to ~200ms
2024-04-12 10:25:34 +02:00
otavepto
f315bec961
more callbacks
2024-04-11 14:08:04 +02:00
otavepto
4d895b63b0
more accurate implementation for callbacks and call results in UserStats
and GameServerStats
interfaces
2024-04-11 06:40:29 +02:00
otavepto
1b18338579
debug log for entry and exit of settings parser
2024-04-11 02:56:38 +02:00
otavepto
9be27ffd85
* allow loading the overlay fonts from the global settings folder Goldberg SteamEmu Settings/settings/fonts
2024-04-11 01:16:53 +02:00
otavepto
3c2b849601
fix that stupid mistake in overlay when loading audio buffers
2024-04-10 12:27:37 +02:00
otavepto
e62f9251df
allow injecting id string during build via command line switch +build_str <str>
2024-04-10 11:05:26 +02:00
otavepto
9fe55f2e81
for the overlay:
...
* reduce code duplication
* avoid bypassing local_storage when loading sounds
* avoid alloating sound buffers via new-delete, use std::vector
* clear/reset all global objects on destroy
2024-04-10 11:05:26 +02:00
otavepto
048b9a94cd
make sure allocated data ptr in null (not garbage)
2024-04-10 11:05:26 +02:00
otavepto
d802dba47d
fix size check bug in matchmaking_servers
2024-04-10 11:05:26 +02:00
otavepto
4afa1926ad
refactor settings parser code + remove deprecated setting for local save location, already saved in local_storage
2024-04-10 11:05:26 +02:00
otavepto
b01486c765
* cleanup custom sound buffers on destroy + cleanup entire overlay class on destroy
...
* fix sound for auto-accept invites
2024-04-10 11:05:26 +02:00
otavepto
53533ee4af
don't bypass local_storage in steam_friends class
2024-04-10 11:05:26 +02:00
otavepto
28da5747db
const ref args in some places
2024-04-09 19:10:04 +02:00
otavepto
2deda8a2eb
disable the overlay by default, and only enable it via the config file enable_experimental_overlay.txt
, avoiding many crashes
2024-04-09 15:45:54 +02:00
otavepto
b4d061e949
force add gameserver if always_lan_type was specified, not necessary but just in case
2024-04-09 11:13:36 +02:00
otavepto
c48b5c4a37
note for reference
2024-04-08 00:33:10 +02:00
otavepto
4f0df79940
properly format some debug messages in auth
2024-04-06 22:58:47 +02:00
otavepto
392305c1e3
run the background thread for callbacks earlier inside Steam_Client::ConnectToGlobalUser()
...
since some games don't call `SteamAPI_RunCallbacks()` or `SteamAPI_ManualDispatch_RunFrame()` or `Steam_BGetCallback()`
hence all run_callbacks() will never run, also networking callbacks won't run
2024-04-06 08:30:08 +02:00
otavepto
0b5d38ae7e
* properly implement Steam_Apps::GetAvailableGameLanguages()
...
* ensure current emu language is inside supported_languages list
2024-04-06 08:30:08 +02:00
otavepto
8576d149d3
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
otavepto
28cdb2c74e
output func name in debug log
2024-04-06 08:30:07 +02:00
otavepto
5ddbfccfdd
* load overlay fonts with relative paths from steam_settings\fonts
...
* remove invalid parameters from `overlay_appearance.txt`
* example funny font!
2024-04-03 20:26:39 +02:00
detiam
bfdca710f4
allow load custom ttf
2024-04-03 12:19:47 +02:00
detiam
ac709e78e6
change overlay builtin font to unifont
2024-04-03 12:19:47 +02:00
otavepto
b5b9dfe437
descriptive var name for these tests
2024-04-02 22:33:04 +02:00
otavepto
3cedf8dbe3
refactor line ending + error string
2024-04-02 02:48:57 +02:00
Detanup01
7e3f2e0900
i hate myself
2024-04-02 01:15:42 +02:00
Detanup01
bfd2235684
Update for 159
2024-04-02 01:15:42 +02:00
otavepto
0672139f46
properly implement Steam_User_Stats::ResetAllStats()
2024-04-01 19:23:55 +02:00
otavepto
51197c5348
allow user_stats to send data immediately via config file
2024-04-01 19:23:55 +02:00
otavepto
0ed6dc6808
prefer udp when sending leaderboards
2024-04-01 19:23:55 +02:00
otavepto
e31f030d55
allow gameserver to send data as soon as possible via immediate_gameserver_stats.txt
2024-04-01 19:23:55 +02:00
otavepto
2f5b0a4bea
sanity check in gameserver_stats if the msg source steamid was similar to us!
2024-04-01 19:23:55 +02:00
otavepto
e143a6dd82
* new function in networking to send to all gameservers only
...
* broadcast user stats with gameservers only
2024-04-01 19:23:55 +02:00
otavepto
04e7a7d476
opt-in sharing leaderboards instead of opt-out
2024-04-01 19:23:55 +02:00
otavepto
93172e642e
allow disabling the new options via config files
2024-04-01 19:23:55 +02:00
otavepto
a36cadbf12
allow empty board entries, don't force and entry for current user
2024-04-01 19:23:55 +02:00
otavepto
4d03c5b402
fix a memory leak
2024-04-01 19:23:55 +02:00
otavepto
d8a91edcf5
only accept leaderboards updates from the same appid
2024-04-01 19:23:55 +02:00
otavepto
caa9401369
* for gameserver_stats & user_stats: distinguish between stats update requests from server and client, avoiding a scenario where a client would overwrite another client's stats
...
* fixed linux compilation error
2024-04-01 19:23:55 +02:00
otavepto
995a296e59
fix that clang warning
2024-04-01 19:23:55 +02:00
otavepto
d2f23fbea5
share leaderboards scores with connected players, adjust players ranks locally, and sort entries as needed by the game
2024-04-01 19:23:55 +02:00
otavepto
c17cb8a4f7
in gameserver_stats: remove & timeout pending requests if the user disconnected
2024-04-01 19:23:55 +02:00
otavepto
f423b07eef
* common function to do case insensitive compare
...
* some const + ref in different places
* some logs, comments & refactoring
2024-04-01 19:23:55 +02:00
otavepto
4809a7565c
* separate the config file disable_leaderboards_create_unknown.txt
...
* some refactoring
2024-03-26 23:48:57 +02:00
otavepto
af77ce4f5a
log messages
2024-03-26 21:39:52 +02:00
otavepto
dfbd928311
decrease min server latency to 2ms
2024-03-26 21:39:52 +02:00
otavepto
3c9b327fb5
* cleanup/remove all networking callbacks on object destruction
...
* reset pointers on client destruction
2024-03-26 21:39:52 +02:00
otavepto
b6c7df40b6
* implemented the missing interface ISteamGameServerStats
, allowing game servers to exchange user stats with players
...
* add rmCallback() to networking
* refactor gameserver_stats into a separate .cpp file
2024-03-26 21:39:52 +02:00
otavepto
75bb4ff03d
* missing delete for ubc_bridge in steam_client
...
* Steam_UserStats: use const ref when getting the stats list/map
* Steam_UserStats: don't fail in `GetStat()`/`GetAchievement()` if output buffer is null
* change datatype for default int stat, should be signed
* some logging & comments
2024-03-26 21:39:52 +02:00
otavepto
2427ee12fd
* use const ref for get/set env var
...
* lock global mutex when generating steam api call id
2024-03-26 21:39:52 +02:00
otavepto
166e7db122
more logging
2024-03-20 00:25:54 +02:00
otavepto
846fd6815e
allow overlay invitations to obscure game input to be able to accept/reject the request
2024-03-18 05:57:24 +02:00
otavepto
206732dc8e
don't log the periodic callback messages, they fill the log with non-useful events
2024-03-18 01:19:24 +02:00
otavepto
c193a8d4ce
more debug messages in matchmaking
2024-03-17 04:29:49 +02:00
otavepto
5417e0e4c2
Steam_Apps::GetCurrentBetaName()
make sure the out buffer is null terminated
2024-03-17 01:58:57 +02:00