718 Commits

Author SHA1 Message Date
otavepto
53533ee4af don't bypass local_storage in steam_friends class 2024-04-10 11:05:26 +02:00
otavepto
28da5747db const ref args in some places 2024-04-09 19:10:04 +02:00
otavepto
2deda8a2eb disable the overlay by default, and only enable it via the config file enable_experimental_overlay.txt, avoiding many crashes 2024-04-09 15:45:54 +02:00
otavepto
b4d061e949 force add gameserver if always_lan_type was specified, not necessary but just in case 2024-04-09 11:13:36 +02:00
otavepto
c48b5c4a37 note for reference 2024-04-08 00:33:10 +02:00
otavepto
4f0df79940 properly format some debug messages in auth 2024-04-06 22:58:47 +02:00
otavepto
392305c1e3 run the background thread for callbacks earlier inside Steam_Client::ConnectToGlobalUser()
since some games don't call `SteamAPI_RunCallbacks()` or `SteamAPI_ManualDispatch_RunFrame()` or `Steam_BGetCallback()`
hence all run_callbacks() will never run, also networking callbacks won't run
2024-04-06 08:30:08 +02:00
otavepto
0b5d38ae7e * properly implement Steam_Apps::GetAvailableGameLanguages()
* ensure current emu language is inside supported_languages list
2024-04-06 08:30:08 +02:00
otavepto
8576d149d3 remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
otavepto
28cdb2c74e output func name in debug log 2024-04-06 08:30:07 +02:00
otavepto
5ddbfccfdd * load overlay fonts with relative paths from steam_settings\fonts
* remove invalid parameters from `overlay_appearance.txt`
* example funny font!
2024-04-03 20:26:39 +02:00
detiam
bfdca710f4 allow load custom ttf 2024-04-03 12:19:47 +02:00
detiam
ac709e78e6 change overlay builtin font to unifont 2024-04-03 12:19:47 +02:00
otavepto
b5b9dfe437 descriptive var name for these tests 2024-04-02 22:33:04 +02:00
otavepto
3cedf8dbe3 refactor line ending + error string 2024-04-02 02:48:57 +02:00
Detanup01
7e3f2e0900 i hate myself 2024-04-02 01:15:42 +02:00
Detanup01
bfd2235684 Update for 159 2024-04-02 01:15:42 +02:00
otavepto
0672139f46 properly implement Steam_User_Stats::ResetAllStats() 2024-04-01 19:23:55 +02:00
otavepto
51197c5348 allow user_stats to send data immediately via config file 2024-04-01 19:23:55 +02:00
otavepto
0ed6dc6808 prefer udp when sending leaderboards 2024-04-01 19:23:55 +02:00
otavepto
e31f030d55 allow gameserver to send data as soon as possible via immediate_gameserver_stats.txt 2024-04-01 19:23:55 +02:00
otavepto
2f5b0a4bea sanity check in gameserver_stats if the msg source steamid was similar to us! 2024-04-01 19:23:55 +02:00
otavepto
e143a6dd82 * new function in networking to send to all gameservers only
* broadcast user stats with gameservers only
2024-04-01 19:23:55 +02:00
otavepto
04e7a7d476 opt-in sharing leaderboards instead of opt-out 2024-04-01 19:23:55 +02:00
otavepto
93172e642e allow disabling the new options via config files 2024-04-01 19:23:55 +02:00
otavepto
a36cadbf12 allow empty board entries, don't force and entry for current user 2024-04-01 19:23:55 +02:00
otavepto
4d03c5b402 fix a memory leak 2024-04-01 19:23:55 +02:00
otavepto
d8a91edcf5 only accept leaderboards updates from the same appid 2024-04-01 19:23:55 +02:00
otavepto
caa9401369 * for gameserver_stats & user_stats: distinguish between stats update requests from server and client, avoiding a scenario where a client would overwrite another client's stats
* fixed linux compilation error
2024-04-01 19:23:55 +02:00
otavepto
995a296e59 fix that clang warning 2024-04-01 19:23:55 +02:00
otavepto
d2f23fbea5 share leaderboards scores with connected players, adjust players ranks locally, and sort entries as needed by the game 2024-04-01 19:23:55 +02:00
otavepto
c17cb8a4f7 in gameserver_stats: remove & timeout pending requests if the user disconnected 2024-04-01 19:23:55 +02:00
otavepto
f423b07eef * common function to do case insensitive compare
* some const + ref in different places
* some logs, comments & refactoring
2024-04-01 19:23:55 +02:00
otavepto
4809a7565c * separate the config file disable_leaderboards_create_unknown.txt
* some refactoring
2024-03-26 23:48:57 +02:00
otavepto
af77ce4f5a log messages 2024-03-26 21:39:52 +02:00
otavepto
dfbd928311 decrease min server latency to 2ms 2024-03-26 21:39:52 +02:00
otavepto
3c9b327fb5 * cleanup/remove all networking callbacks on object destruction
* reset pointers on client destruction
2024-03-26 21:39:52 +02:00
otavepto
b6c7df40b6 * implemented the missing interface ISteamGameServerStats, allowing game servers to exchange user stats with players
* add rmCallback() to networking
* refactor gameserver_stats into a separate .cpp file
2024-03-26 21:39:52 +02:00
otavepto
75bb4ff03d * missing delete for ubc_bridge in steam_client
* Steam_UserStats: use const ref when getting the stats list/map
* Steam_UserStats: don't fail in `GetStat()`/`GetAchievement()` if output buffer is null
* change datatype for default int stat, should be signed
* some logging & comments
2024-03-26 21:39:52 +02:00
otavepto
2427ee12fd * use const ref for get/set env var
* lock global mutex when generating steam api call id
2024-03-26 21:39:52 +02:00
otavepto
166e7db122 more logging 2024-03-20 00:25:54 +02:00
otavepto
846fd6815e allow overlay invitations to obscure game input to be able to accept/reject the request 2024-03-18 05:57:24 +02:00
otavepto
206732dc8e don't log the periodic callback messages, they fill the log with non-useful events 2024-03-18 01:19:24 +02:00
otavepto
c193a8d4ce more debug messages in matchmaking 2024-03-17 04:29:49 +02:00
otavepto
5417e0e4c2 Steam_Apps::GetCurrentBetaName() make sure the out buffer is null terminated 2024-03-17 01:58:57 +02:00
otavepto
f00fdac3ac update comment + changelog 2024-03-17 01:22:18 +02:00
bitsynth
5a7fa86310 fix Age of Empires 2: Definitive Edition
this game expects the current app to exist as a owned DLC. if not true, the game will only load the "Return of Rome" game mode, if that DLC is owned, or load the base game with most options disabled if it is not
2024-03-17 01:15:08 +02:00
otavepto
db07e4aadf in Steam_Utils::IsAPICallCompleted initialize the pFailed param to false 2024-03-16 07:14:04 +02:00
otavepto
325631e1fd * run SteamAPI_ManualDispatch_Init() only once
* don't run callbacks background thread when calling Steam_BGetCallback()
2024-03-16 05:43:44 +02:00
otavepto
28f097c9c1 log when adding callresult 2024-03-16 05:41:05 +02:00
otavepto
37261bedb8 * don't run callbacks in steam_utils::runframe()
* initialize a param in steam_utils::isapicompleted()
2024-03-16 05:20:40 +02:00
otavepto
09979e8eca add a param to prevent running the callbacks background thread, for manual dispatch 2024-03-16 05:19:04 +02:00
otavepto
7700cd5dda log message 2024-03-15 15:40:33 +02:00
otavepto
3dbfbb76b1 * refactor steam_utils into a separate cpp file
* call RunCallbacks() inside Steam_Utils::RunFrame()
2024-03-15 02:43:59 +02:00
otavepto
af237639d5 * initially attempt to load the icons of all achievements, this will slow things down at startup,
but avoids having to load the achievement icon during gameplay which causes micro-stutter
2024-03-15 00:03:41 +02:00
otavepto
0b86464374 * load the icons of a single achievement each overlay callback invokation, will slow things down during startup
but this avoids having to load the achievement icon during gameplay which causes micro-stutter

* avoid loading and resizing the achievement icon each time it's unlocked

* Local_Storage: avoid allocating buffers unless `stbi_load()` was successfull
2024-03-15 00:03:41 +02:00
otavepto
2020c514d1 prefix a debug message 2024-03-09 13:47:59 +02:00
otavepto
896dfd736f revert the initial delay for the overlay renderer detector back to 0 2024-03-08 21:28:17 +02:00
otavepto
875e3e4859 allow changing the font glyph spacing 2024-03-08 18:13:29 +02:00
otavepto
65edb7081a allow controlling the renderer detector timeout via a config file 2024-03-08 18:13:29 +02:00
otavepto
88203b5c6f * fixed a bug in settings parser where lines with single characters would be completely removed when stripped of spaces
* refactored and moved all helper functions into the relevant helpers source file
2024-03-08 18:13:29 +02:00
otavepto
3f09a4c929 spicify float literal 2024-03-08 18:13:29 +02:00
otavepto
0dd755df84 decrease the default overlay hook delay to 3 sec 2024-03-08 18:13:29 +02:00
otavepto
5df75be04b attempt to load the locked achievement icon from the json key icongray if the normal one failed, adding compatibility with older format 2024-03-08 18:13:29 +02:00
otavepto
4d23a859f3 * new config file overlay_hook_delay_sec.txt to control the initial delay for the overlay's renderer detector
* send the value of the `accept_overlay_invites` to settings_server too!
2024-03-08 18:13:29 +02:00
otavepto
6a5fbf2b7d formatting 2024-03-08 18:13:29 +02:00
otavepto
5c312306d4 use const ref in many places 2024-03-08 18:13:29 +02:00
otavepto
88ab37d78f * proper fix for the window resizing problem, thanks to Nemirtingas
* remove the code which adds custom Windows fonts but keep scaling

* only attempt to load achievements images when hook is ready

* cleanup overlay images on unhook

* free the detector when we get a renderer hook instance

* lock everywhere!

* prefix the debug messages for a cleaner debug log
2024-03-08 18:13:29 +02:00
otavepto
b137cf0f38 prefix these debug messages in networking 2024-03-08 18:13:29 +02:00
otavepto
2cbc786430 revert the workaround for the usage of private/hidden glibc exports on linux, and fix it by directly calling the corresponding functions without the ver parameter: stat, lstat, stat64, lstat64, mknod.
might break stuff!
reverts 3b6663ca9954f697f29d1cae11c890b0bc7703b9
2024-03-01 13:35:39 +02:00
otavepto
46424f43bc fix this debug message in steam_networking 2024-02-29 21:06:50 +02:00
otavepto
9eceff7792 Visual Studio has dubious language extensions! 2024-02-29 19:59:53 +02:00
otavepto
dfc8be4a7c change the server type parameter of the request before continuing the code, since it's used multiple times and also being set in the request object 2024-02-29 19:59:53 +02:00
otavepto
3d836d694d added 2 new options which enable the new behavior for Steam Matchmaking Servers 2024-02-29 19:59:53 +02:00
otavepto
6a7bd6c063 grab players list for Steam_Matchmaking_Servers from Steam_GameServers , probably broken! 2024-02-29 19:59:53 +02:00
otavepto
8393261473 * partially revert matchmaking code
* request all server lists as LAN servers
2024-02-29 19:59:53 +02:00
otavepto
c38601fdcd Restore networking, source query, avatar, friends changes/additions from: 75e6d7c8ab466655f563963a3e4ec2edc6a4e1de, 4399c0b12bbbb85de8d121ab81a163c7883b70a7 2024-02-29 19:59:53 +02:00
otavepto
001e74aafa revert all networking, source query, avatar, friends changes/additions from: 75e6d7c8ab466655f563963a3e4ec2edc6a4e1de, 4399c0b12bbbb85de8d121ab81a163c7883b70a7 2024-02-29 19:59:53 +02:00
otavepto
4dd152911d * more accurately handle and download steamhttp requests in multi-threaded manner
* allow forcing the API `Steam_HTTP::SendHTTPRequest()` to succeed via a config file

* change http_online.txt to download_steamhttp_requests.txt
2024-02-23 20:41:30 +02:00
otavepto
505bec9896 some logging for networking 2024-02-17 22:36:24 +02:00
otavepto
b92a70e9ac a hacky fix for the overlay on dx12 2024-02-09 20:39:01 +02:00
otavepto
e4af4f2b00 allow setting the ip country reported to the game via a file 2024-02-07 04:22:33 +02:00
otavepto
1bba2c09b0 * allow setting the achievements notifications via config file
* fixed a mistake when discarding ut8 bom marker
2024-01-26 14:37:17 +02:00
otavepto
b016f3dafa refactor user_stats
* use const str as a param for defined_achievements_find

* GetStat()/SetStat(): return false if given name is not defined by stats.txt

* according to docs:
GetAchievement()/SetAchievement()/ClearAchievement()/GetAchievementAndUnlockTime()/IndicateAchievementProgress()
will always return true if the name was not null and exists in Admin page (achievements.json)

* ClearAchievement(): don't write user data unless json object doesn't exist, or key "earned" is true

* reduce the code in GetAchievementDisplayAttribute()

* according to docs IndicateAchievementProgress() returns false if the achievement is already unlocked

* many logging
2024-01-25 23:24:16 +02:00
otavepto
374b9a8029 forgot that! 2024-01-25 23:24:16 +02:00
otavepto
a09bc24437 refactor steam_apps 2024-01-25 23:24:16 +02:00
otavepto
8c012f7101 lots of todo notes 2024-01-25 23:24:16 +02:00
otavepto
2c428e071a make sure mod path, if relative, would be relative to the lib itself + return utf8 string 2024-01-25 17:06:45 +02:00
otavepto
d73faeff38 use the new functions to check for friend ID in the auto accept list 2024-01-24 22:57:32 +02:00
otavepto
245e1414fc allow accepting any invitation by using an empty file 2024-01-24 22:57:32 +02:00
otavepto
6864aafc12 restored missing files! why! 2024-01-24 22:57:32 +02:00
otavepto
2fa2a9229c parse the new disable_overlay_warning_*.txt settings + fixed or condition of warn_forced_setting 2024-01-24 22:57:32 +02:00
otavepto
3a64b604a0 debug message 2024-01-22 19:43:56 +02:00
otavepto
9e84f4abec forgot that while debugging! 2024-01-22 19:26:51 +02:00
otavepto
371d50b62e make sure buffer is nulled in ugc::GetItemInstallInfo() + a bunch of params check & stub code 2024-01-20 23:01:29 +02:00
otavepto
2800264040 make sure mod path is absolute and normalized for current OS 2024-01-20 22:51:40 +02:00
otavepto
6249d7ca4d * attempt to auto detect mods with the same behavior as if they were defined in mods.json, for an easier config
* new function in local storage to get list of folders at root level, given some path

* use last week epoch as the default time for mods dates (created, added, etc...)

* UGC: some params checks according to SDK docs for CreateQueryXXX() functions

* fixed some mistakes
2024-01-20 18:46:43 +02:00
otavepto
45d76fbc31 bunch of scoped debug messages 2024-01-20 18:46:43 +02:00
otavepto
43debcbaf8 * local storage: allow files in root of user data
* common mods subscription state between ugc and remote storage

* ugc: implement SetUserItemVote(), GetUserItemVote(), AddItemToFavorites(), RemoveItemFromFavorites(), favorite mods list is now save in `favorites.txt` in the user data folder

* ugc: make sure returned mod folder from GetItemInstallInfo() is null terminated & validate arg
2024-01-20 18:46:43 +02:00
otavepto
0d1e54e9a2 * a working impl to bridge ugc/remote_storage as suggested by Detanup01
* edits by Kola124 + other changes in the settings parser

* random ugc mod handle at object creation

* file size using std::filesystem + fix warnings + some print + arg validation
2024-01-20 18:46:43 +02:00
Detanup01
4afd10219d Update settings_parser.cpp
hopefully works
2024-01-20 18:46:43 +02:00
Detanup01
7f099ed0ad Update settings_parser.cpp
Fixed issue
2024-01-20 18:46:43 +02:00
Detanup01
146c01a9c3 Update settings_parser.cpp
adding code from recommended PR
2024-01-20 18:46:43 +02:00
Detanup01
0f002f7ef9 Update steam_ugc.h
forgot this one
2024-01-20 18:46:43 +02:00
Detanup01
96005c48ea Update settings.cpp 2024-01-20 18:46:43 +02:00
Detanup01
03f9da07cb Update steam_ugc.h
introducing temporary thing to apps can see its good to let the file tru (will not be invalid!)

- GetItemDownloadInfo implementation
2024-01-20 18:46:43 +02:00
Detanup01
0bc7438257 Update steam_remote_storage.h
better fprintf
2024-01-20 18:46:43 +02:00
Detanup01
8ad0fc4aa2 Update steam_ugc.h
Adding this field for future todo
2024-01-20 18:46:43 +02:00
Detanup01
b4e70b9778 Update steam_remote_storage.h
soem more debug
2024-01-20 18:46:43 +02:00
Detanup01
1bdd540498 Update steam_remote_storage.h
Added better version if this.
Now support from reading mods and using the mods file
2024-01-20 18:46:43 +02:00
otavepto
ab99591483 stub for appticket 2024-01-19 04:28:03 +02:00
otavepto
0358bcae89 parse the crash printer path from config file 2024-01-19 03:51:44 +02:00
otavepto
43ce82bf9c fix compilation error + some print messages 2024-01-05 22:10:30 +02:00
otavepto
54af73788b print more missing old interfaces + some consistency 2024-01-05 22:10:30 +02:00
otavepto
c37299013c consistency with interfaces are accessed/casted 2024-01-05 22:10:30 +02:00
Detanup01
e221d8e1d2 Fix Replace 2024-01-05 17:03:03 +02:00
otavepto
dfc55067e2 static early purchase time 2023-12-28 02:15:09 +02:00
otavepto
440d8335e2 fixed a bunch of includes 2023-12-28 01:30:46 +02:00
otavepto
aa03e94378 relocate dll .h files 2023-12-28 01:30:46 +02:00
otavepto
4eb4f8e0fc update some includes to be relative to current dir 2023-12-28 01:30:46 +02:00
otavepto
ce9b957c3d fixed warning in auth when building with clang (dammit!) 2023-12-25 18:30:44 +02:00
otavepto
0766282e00 some output formatting 2023-12-25 18:30:44 +02:00
otavepto
8d9c91b0f2 fix the includes in auth.h to point at mbdedtls in a relative manner 2023-12-25 18:30:44 +02:00
otavepto
9c927c01f6 fixed warnings in auth.h 2023-12-25 04:09:49 +02:00
otavepto
6650858e24 disable another warning message after rebase 2023-12-25 04:09:49 +02:00
otavepto
91d470a358 fixed all incorrect usages of NULL in place of a decimal number + removed compiler flags: -Wno-int-to-void-pointer-cast and -Wno-null-conversion 2023-12-25 04:09:49 +02:00
otavepto
1b04526d9d fixed all printf warnings for Linux & Windows 2023-12-25 04:09:49 +02:00
otavepto
4121101400 also allow setting the mod "score" in the mods.json 2023-12-25 01:47:45 +02:00
otavepto
9822f4d766 allow overriding mod path & mod preview_url in the mods.json file, suggested by remelt from: viewtopic.php?p=2964432#p2964432 2023-12-25 01:47:45 +02:00
otavepto
555bafae0b use the index argument to grab the preview URL from UGC query result, thanks to remelt from: viewtopic.php?p=2964432#p2964432 2023-12-25 01:47:32 +02:00
otavepto
1c84f2c324 use a global ticket counter for GC struct 2023-12-24 14:33:40 +02:00
otavepto
b5923696cd wrong buffer! 2023-12-24 14:33:40 +02:00
otavepto
95fe01ef9f updated Auth_Data serializtion method to add a signature to the data 2023-12-24 14:33:40 +02:00
otavepto
a626470846 refactored the serializatio of Auth_Data 2023-12-24 14:33:40 +02:00
a
48a8ada43f very minor refactoring to Auth_Data 2023-12-24 14:33:40 +02:00
a
c5ce7ad44b completely refactor the serialization of AppTicket
+ catch objects by reference instead of by value in for loops: `for (DLC &dlc : DLCs)` vs `for (DLC dlc : DLCs)`

+ rely on C/C++ standard sizes instead of SDK definitions `uint16_t` vs `uint16` since the data sizes are very important

+ added more comments explaining the reasoning for any special handling

+ added comments exaplaining the layout of the data
2023-12-24 14:33:40 +02:00
a
e379220e16 completely refactor the serialization of AppTicketGC
+ avoid any magical numbers as much as possible & calculate the required size via sizeof()

+ use a macro to serialize a single field & increment the pointer at the same time

+ added some more debug statements
2023-12-24 14:33:40 +02:00
a
342d0a27b5 fixed is a sneaky instatnt memory deallocation, check this for details: viewtopic.php?p=2962649#p2962649 2023-12-24 14:33:40 +02:00
a
0e584aa09c hide these fields since they're constant for now, to make it clear for external callers that these are not meant to change 2023-12-24 14:33:40 +02:00
a
8b4914a684 use standard fixed-size types instead of SDK types since the size of the data is important, to avoid any magic compiler definitions (love C++) 2023-12-24 14:33:40 +02:00
a
e8f64faf17 add a new serialization method to DLC struct 2023-12-24 14:33:40 +02:00
a
af86d6efc2 TODO notes for later, if needed 2023-12-24 14:33:40 +02:00
a
355537bb19 cache the usage of user ID, for clarity 2023-12-24 14:33:40 +02:00
a
85c98a5933 avoid incrementing the counter beyond the DLC count 2023-12-24 14:33:40 +02:00
a
205d88b204 + used std::chrono to set the expiration time of the ticket instead of hardcoded numbers, for clarity. isn't 24 hours a very long time?
+ set TimeSinceStartup from the new startup_timer, which starts counting when the .dll/.so is loaded in memory, currently using the amount of seconds, not sure if this is correct though
2023-12-24 14:33:40 +02:00
a
7b4d447553 use a helper macro to set IP4, for clarity 2023-12-24 14:33:40 +02:00
a
20d5252e9c additional sanity check in InitiateGameConnection() + print input data address 2023-12-24 14:33:40 +02:00
a
adeb14f364 check for invalid data pointer in GetAuthSessionTicket() 2023-12-24 14:33:40 +02:00
a
23c435bfea moved functions around for a clearer context 2023-12-24 14:33:40 +02:00
a
681fbc4ecb deprecate the old auth implementation in base.cpp/.h 2023-12-24 14:33:40 +02:00
Detanup01
b697c8bd2d All Auth token support 2023-12-24 14:33:40 +02:00
otavepto
c9e653fee7 use an obnoxious name for the file handle variable used in the PRINT_DEBUG macro to avoid collisions, in the caller has a variable with same name 2023-12-21 19:33:05 +02:00
otavepto
e28752420a cleanup the settings parser code, split into functions 2023-12-21 19:33:05 +02:00
otavepto
cf41523751 refactor includes order + add new helper function to keep yielding the thread for a given amount of time 2023-12-21 19:33:05 +02:00
otavepto
22470b5ab9 fixed printf specifier to avoid the warnings spam 2023-12-20 06:14:23 +02:00
otavepto
4fb6dcb3fa + learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down?
+ refactor some debug messages
2023-12-20 05:32:17 +02:00
otavepto
1333168d4a basic implementation for RequestAppProofOfPurchaseKey() and RequestAllProofOfPurchaseKeys() 2023-12-20 05:30:21 +02:00
otavepto
30c5b4eaa0 a simple implementation for GetEarliestPurchaseUnixTime() 2023-12-20 05:30:21 +02:00
otavepto
7bf9564005 current app shouldn't be a DLC right? 2023-12-20 05:30:21 +02:00
otavepto
9393518dfa check for invalid app ID uint32_max in different other places 2023-12-20 05:30:21 +02:00
otavepto
8289ec81a7 + fixed the implementation of BIsAppInstalled(), it must lock the global mutex since it is thread-safe, otherwise it will cause starvation and the current thread wion't yield, which triggers some games
+ even more accurate behavior for BIsAppInstalled(), reject app ID if it was in the DLC list and isUnlockAllDlc was false

+ citing the source for app id 0
2023-12-20 05:30:21 +02:00
otavepto
5c8a57e7af more accurate implementation for BGetSessionClientResolution 2023-12-20 05:30:21 +02:00
otavepto
d02f32327e more accurate implementation for Steam_Client::BReleaseSteamPipe(), return true if the pipe was released successfully 2023-12-20 05:30:21 +02:00
otavepto
f397f73644 add missing env var "SteamOverlayGameId" to steam_client and client_loader 2023-12-20 05:30:21 +02:00
otavepto
f83d930e7b added a timer + counter for reference, currently used to print timestamp in debug log 2023-12-20 05:30:21 +02:00
otavepto
ca043837d9 consistent debug log location, for games that change cwd multiple times while running 2023-12-20 05:30:21 +02:00
otavepto
6ed6a0a04b + changed the behavior of GetCurrentBetaName() to comply with the docs, might break stuff
+ allow customizing the behavior via is_beta_branch.txt + force_branch_name.txt config files
2023-12-18 05:45:21 +02:00
otavepto
fa8f594207 + more accurate implementation for BIsAppInstalled, it now rejects uint32_max
+ allow behavior customizization via installed_app_ids.txt config file

+ limit/lock list of installed apps on an empty file (similar to dlc.txt)
2023-12-18 05:45:21 +02:00
a
0ffc15352c SDK v1.58a + some fixes to the APIs 2023-12-14 04:50:31 +02:00
a
20105997de (RIN forum) added fix for glyphs icons for xbox 360 controller by 0x0315 from https://cs.rin.ru/forum/viewtopic.php?p=2949498#p2949498 2023-12-14 04:50:28 +02:00
a
439ffa5237 (RIN forum) added cvsR4U1 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2936697#p2936697 2023-12-14 04:49:15 +02:00
a
c10a960546 use utf-8 when sanitizing settings, mainly for local_save.txt config file 2023-12-14 04:47:55 +02:00
a
62a92e5bf6 (RIN forum) added new release 4 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2933673#p2933673 2023-12-14 04:45:59 +02:00
a
b01a7ee116 (RIN forum) added hotfix 3 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2921215#p2921215
* + added missing implementation of (de)sanitize_string when NO_DISK_WRITE is defined which this fixes compilation of lobby_connect

* + check for empty string in (de)sanitize_file_name() before accessing its items
2023-12-14 04:45:55 +02:00
a
ad9dfb2bd1 (RIN forum) updated and safer impl for Local_Storage::load_image_resized() "for those cases where it might fail to allocate memory for the resized image" by RIPAciD: https://cs.rin.ru/forum/viewtopic.php?p=2884627#p2884627 2023-12-14 04:45:02 +02:00
a
4399c0b12b (RIN forum) added hotfix 2 by ce20fdf2: https://cs.rin.ru/forum/viewtopic.php?p=2884110#p2884110
* + avoid unnecessary locks in experimental overlay if the functionality is disabled
2023-12-14 04:44:39 +02:00
a
75e6d7c8ab (RIN forum) add initial hotfix by ce20fdf2
* + revert the change to SetProduct() and SetGameDescription()

* + less verbose return in Steam_GameServer::BSecure()

* + add missing note in ReadMe about libssq
2023-12-14 04:40:25 +02:00
a
d95ceb0fc9 impl for GetAuthTicketForWebApi 2023-12-14 04:40:25 +02:00
a
caa4024de3 avoid locking the global_mutex every time when getting the global steamclient instance, double check for null and lock on the first time the pointer is initialized, should speed things up 2023-12-14 04:39:35 +02:00
a
3999818a6b explicitly use the ASCII version of Windows APIs when building to avoid conflict when UNICODE/_UNICODE def is defined (base.cpp) 2023-12-14 04:39:35 +02:00
a
3afde6e996 remove RtlGenRandom and use the newer BCryptGenRandom 2023-12-14 04:29:42 +02:00
Nicolas Gnyra
4418f27f78 (PR https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/merge_requests/52) Use sort_method when comparing scores in UploadLeaderboardScore 2023-12-14 04:18:16 +02:00
ayaka
3b6663ca99 (PR https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/merge_requests/42) dll/wrap: fix build for glibc 2.33
I don't think I need the step that converting to legacy struct.

Signed-off-by: ayaka <ayaka@soulik.info>
2023-12-14 04:18:06 +02:00
Mr_Goldberg
475342f0d8
SDK 1.56 and 1.57 2023-05-08 22:36:51 -04:00
Mr_Goldberg
802d8bcc8f
More accurate SetLobbyData. 2022-09-06 13:30:20 -04:00
Mr_Goldberg
7e1824290a
disable_lan_only.txt can now be put inside the steam_settings folder. 2022-09-06 13:29:39 -04:00
Mr_Goldberg
647e894d62
Add prints for debugging. 2022-09-06 13:29:02 -04:00
Mr_Goldberg
c231c87312
Allow message sending on not yet connected networking sockets. 2022-09-03 04:29:08 -04:00
Mr_Goldberg
373801b3a4
Fix some UDP packet size issues 2022-09-03 04:21:08 -04:00
Mr_Goldberg
05e2c3bef0
Implement TCP_NODELAY, thanks #209 2022-09-03 04:20:03 -04:00
Mr_Goldberg
0800649d8f
Add supported_languages.txt to specify which languages are available in a game. 2022-08-13 14:40:55 -04:00
Mr_Goldberg
a4ef72cb3c
Don't create new client instance when unregistering callbacks. 2022-08-13 14:37:23 -04:00
Mr_Goldberg
0082242a6f
LAN only filtering now properly handles mapped ipv4. 2022-08-13 14:36:34 -04:00
Mr_Goldberg
3abc5976e0
Reset LastError in some functions for game devs that can't code. 2022-08-11 20:52:02 -04:00
Mr_Goldberg
0c16f1942a
Better appticket format. Thanks Nemirtingas. 2022-08-11 20:51:04 -04:00
Mr_Goldberg
c22b3cd3d3
Fix crash. 2022-08-10 03:24:53 -04:00
Mr_Goldberg
7163daa6c1
Destroy client, network sockets and other objects on shutdown. 2022-08-10 03:24:29 -04:00
Mr_Goldberg
7c419e0afe
Fix overlay crash in games that load then unload steam api dll. 2022-08-07 23:11:21 -04:00
Mr_Goldberg
5ce4ac8429
Add support for multiple languages for achievements. 2022-08-07 23:07:30 -04:00
Mr_Goldberg
0d65114ee6
Fix controller rumble code. 2022-08-07 23:06:43 -04:00
Mr_Goldberg
5234d8b0e6
Implement leaderboard scores. 2022-08-07 04:37:57 -04:00
Mr_Goldberg
ad66573a20
Fix crashes. 2022-08-05 18:45:33 -04:00
Mr_Goldberg
528120d102
Multiple achievements can now use the same stat as a trigger. 2022-08-05 18:44:49 -04:00
Mr_Goldberg
5e880cd974
Add achievements display to overlay and ability to change some settings. 2022-08-05 02:09:43 -04:00
Mr_Goldberg
c17fb0c931
Update Nemirtingas overlay to latest. 2022-08-05 02:06:42 -04:00
Mr_Goldberg
ba877b6e78
sdk 1.55 2022-08-05 01:32:20 -04:00
Mr_Goldberg
0fc5a564e1
Malformed achievements config should not crash stuff anymore. 2022-08-02 01:16:40 -04:00
Mr_Goldberg
173c65a229
Much faster stat get. 2022-08-02 01:13:55 -04:00
Mr_Goldberg
942f011ee0
Implement ConsumeItem. 2022-07-31 17:10:31 -04:00
Mr_Goldberg
d3e8a701dd
All interface versions from sdk 1.0 and up are now supported. 2022-07-31 15:49:45 -04:00
Mr_Goldberg
8695ea2dce
Support achievements that are triggered automatically with stats.
The achievements config MUST be generated with the achievements_gen.py script.
2022-07-12 01:09:27 -04:00
Mr_Goldberg
3f8ce69b6d
SDK 1.54 2022-07-12 01:04:56 -04:00
Mr_Goldberg
d8bcb11ef2
The steam api seems to treat bools as the full register not just al. 2022-06-04 17:16:11 -04:00
Mr_Goldberg
3dab666dd8
Implement the filtertext functions. 2022-05-29 15:51:53 -04:00
Mr_Goldberg
bfe8e156f0
Add message numbers to networking sockets and sort received messages. 2022-05-29 15:51:36 -04:00
Mr_Goldberg
9c7499aa27
Fix sending to localhost ips. 2022-05-29 15:46:31 -04:00
Mr_Goldberg
03426b217d
Set the appid env variables. 2022-05-29 15:45:39 -04:00
Mr_Goldberg
d2ef266f81
SetConfigValue function should return true. 2022-05-27 13:03:12 -04:00
Mr_Goldberg
994207770b
Retry connections in steam networking sockets a few times. 2022-05-23 01:31:14 -04:00
Mr_Goldberg
a8c03fe8cd
Fix crash with flat api. 2022-05-23 01:30:36 -04:00
Mr_Goldberg
a0e558ed4c
Implement some networking sockets functions. 2022-05-21 00:38:29 -04:00
Mr_Goldberg
6d5cb3181f
Make lobby ids more like the ones on steam. 2022-05-21 00:37:48 -04:00
Mr_Goldberg
95fc8ac687
Send huge unreliable packets by TCP when they are too big. 2022-05-07 16:37:09 -04:00
Mr_Goldberg
d215070876
Whitelist custom broadcasts in non LAN ip blocking. 2022-04-30 22:23:42 -04:00
Mr_Goldberg
f6b8068883
Controller fixes.
Fix joystick dpad emulation diagonal direction.

Always activate an action set by default.
2022-04-02 04:33:34 -04:00
Mr_Goldberg
5533a9d5b0
Make gameserver and client interfaces share the same socket pool.
Some games depend on this behavior.
2022-01-26 12:03:08 -05:00
Mr_Goldberg
eda9abd2aa
Fix linux CI build. 2022-01-26 03:07:49 -05:00
Mr_Goldberg
f852e5c272
steam_interfaces.txt can now be put in the steam_settings folder. 2022-01-26 01:52:21 -05:00
Mr_Goldberg
0a5f136bc3
Fix games that use the ip and port to identify socket connections. 2022-01-26 01:51:55 -05:00
Mr_Goldberg
f147638f99
Basic offline steamhttp emulation. 2022-01-25 15:51:00 -05:00
Mr_Goldberg
120aa968b2
Fixed game that uses the digital handle function to get analog handles. 2022-01-25 15:50:20 -05:00
Mr_Goldberg
1a411405e6
SDK 1.53 update. 2022-01-25 15:49:26 -05:00
Mr_Goldberg
8383f16be7
Fix crash in some games that use the old flat api. 2022-01-02 03:00:29 -05:00
Mr_Goldberg
978a1b81e3
Don't write stats to disk if value didn't change. 2021-12-22 13:33:13 -05:00
Mr_Goldberg
9eb7066098
Fix crash.
Thanks wizark952.
2021-12-22 13:32:35 -05:00
Mr_Goldberg
98b149b9b6
SDK 1.52 2021-12-06 16:51:17 -05:00
Mr_Goldberg
50a6601f50
GetAchievementName function now returns achievements in alphabetical order. 2021-09-19 01:11:33 -04:00
Mr_Goldberg
c8092f9f45
Implement GetFileDetails. 2021-09-19 01:07:19 -04:00
Mr_Goldberg
a24a9c266f
Make the TriggerVibrationvibration behave closer to real steam. 2021-09-14 16:11:17 -04:00
Mr_Goldberg
a7c04018cf
Implement analog dpad in controller interface. 2021-09-10 14:19:12 -04:00
Mr_Goldberg
69188b8d3e
GetAvailableGameLanguages should at least return the language set in the emu. 2021-09-10 14:18:00 -04:00
Mr_Goldberg
c5f50ddb32
Properly handle leaderboard name being NULL (#167) 2021-08-07 02:11:40 -04:00
Mr_Goldberg
f041b95c86
Add a way to config the build id in the emu. Fix crash due to empty lines
in some files

Add a way to disable lobby creation in the emu (lobby creation will return
an error when enabled)
2021-08-07 01:46:10 -04:00
Mr_Goldberg
a855cde651
Add relay init callback. 2021-06-29 11:53:40 -04:00
Mr_Goldberg
f4cd015701
Add NULL pointer checks to remote storage interface. 2021-06-22 15:32:58 -04:00
Mr_Goldberg
b189fbf260
Fix flat api crash. 2021-06-17 23:56:51 -04:00
Mr_Goldberg
a3c606c74d
Send gameserver lobby callback even when the one set is invalid. 2021-06-13 00:08:32 -04:00
ptremor
02195f5636 Custom Broadcasts improvement to add support for specifying ports 2021-05-30 19:18:19 -03:00
Mr_Goldberg
faf15e5d88
Make GetItemDefinitionIDs behave more like the real one. 2021-05-26 23:06:40 -04:00
Mr_Goldberg
0595490c00
Support old steam http interfaces. 2021-05-10 09:46:42 -04:00